Project Dashboard
This sprint, we will make a basic UI playable Godot game with static data, and start de-risking Game Design decisions, UI/UX wireframes, and deck generation via on-device LLMs.
A V1 'Lore & World Guide' document. A detailed design for the 'Traits' system and a concrete progression path for the 'Lazeraptor' static deck, including all card and trait upgrades.
A playable combat loop using our two static decks. A player can roll dice, see valid cards based on the result, play a card, and see the turn resolve against an opponent's action using prototype UI.
The on-device Rust model is runnable via a new Python wrapper. A functional HTML prototype (`Python-Mimic`) of the deck generation UI exists, including an optional image generation step.
A complete Figma flow documenting the core combat screens from start to finish. Stretch goal: matchmaking, post-battle rewards, and creature inventory screens.
An initial plan for Alpha/Beta user acquisition. A documented list of 'key gameplay moments' suitable for creating early marketing assets (GIFs, short videos).